﻿namespace StudentAgeSaveEditor.GameData.Effect
{
    class EffectorChangeState : Effector
    {
        public const int TypeDel = -2;

        public const int TypeAdd = 2;

        public const int TypeAddTendency = 1;

        public int subType;

        public int state;

        public float value;

        public int duration;
    }
}
